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Please update the Evolve version to 4947 available on our website. Let me know if it doesn't work with the new version.
http://www.solidthinking.com/DownloadProducts.aspx?category=Download&item=Products
Hi Arjun,
I tried this on my homecomputer, an iMac with a NVIDIA GeForce GTX 680MX card installed.
Further I can tell you, that the display of the altered texture is the same when switzing between shaded mode and back into Interactive rendering mode, but also the rendering keeps rendering with the same texture first applied and not the actual new altered texture. Hope you get my point - english is not my first language.
Hi Lunau,
Here is the reply from our rendering lead. Please try the following and let me know if anything changes.
in 2015 the internal file cache was released at the end of the final rendering. If the texture file name is the same, the file is not reloaded.
A possible workaround may be the following :
- Update the texture file and save it.
- Stop IR
- Run a final rendering, and stop it after a few seconds. (you should see the old texture)
- Restart the IR. You should see the updated image.
This has been fixed in 2016.
Hi Lunau,
What do you mean by quit and restart? On my machine with Evolve 2015.4947, if I change the source texture file and then just go to shaded mode and back into Interactive rendering mode, the texture updates. Restarting the interactive render will refresh any and all textures.
I dont have to quit or restart the program. Please let me know if I understood the problem correctly.
Thank you,