building faces: point is out of bounds
Hello,
I want to transform my 2D model into a 3D model. So I imported the Flux object. Now I have my faces and the Sketch. The Nature of the imported geometric entities is 'NO_EXIST'. I change it to 'STANDARD'. I create a Transformation:
Then I wanted to extrode the faces:
After that I want to build the faces with the command: [Geometry] -> [Build] -> [Build faces]
But then the following error appears:
What does it mean?
The geometry has no defects.
Is it generally possible to make a 360 degree Transformation?
Thanking you in advance.
Answers
-
Hi,
In your case you need to use a transformation type: « translation along a vector » and not a rotation.
When you apply the transformation, you have the possibility to create the faces and volumes (this lead to not building volumes).
Best regards.
0 -
Hi,
Thanks, but I think I don't need an translation? I wan't a rotation of this face. Here is a simple example what I want:
The green face is the face of the 2D model. And now I want sth. like a ring like in the Picture. So I thought that the Rotation of 360 degree is right.
But the error appears and I don't know what is wrong. Is there any other possibility to extrude the face with a rotation?
0 -
Hello,
Sorry for the delay. In this case you need to put 359.999 Degree and not 360 degree becasue if you put 360 there is a superposition of points.
Best regards.
0