Hi,
In Evolve 2014 you could give a object the material 'Constant'. That made it render as a solid shape with no shadow, texture og light.
A good option if and when I need a 'Masking' layer in Photoshop:
I would give every component it own Constant color and I could use that render to put on top of a real render in Photoshop and then easily pick parts of the illustration with the magic wand tool.
Is there a similar way to assign a material in Evolve 2015, that would come out as a 'Constant'/solid?