Hey guys,
Can anyone give me some tips on the best way to render a tread on a tyre in Evolve? I've tried using a material with the tread as a bump map but it doesn't come out deep enough.
I've also tried a displacement map but it gets very strange results even though the texture appears to be positioned correctly.
I've tried a pixel map too which works ok but the tread is very coarse/jagged and it doesn't seem to have a high enough resolution.
I've attached a sample file and tread texture. Any tips or example files would be greatly appreciated!
Cheers, Brett.
<?xml version="1.0" encoding="UTF-8"?>
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