Radioss/hypermesh non-linear analysis of a roll cage

Altair Forum User
Altair Forum User
Altair Employee
edited October 2020 in Community Q&A

Hello,

I have some questions about RADIOSS/hypermesh.

I am trying to run some non-linear. So...I have a roll cage and I want to conduct a test on it. The real test consist of a applying a load through a circular pad (rigid, no deformable) with a given geometry to the main hoop and measure the deflection (the load is applied in vertical direction, downwards). To pass the test the deformation should be less than a given value. Apart of that information, I am interested in the maximum load carrying capacity of the roll cage. Therefore, I was thinking about creating a rigid wall (pad in the real test) and make it move to deform the main hoop (0.1m/S until the required displacement is reached). Finally plot force vs displacement, energy vs displacement and energy vs time.

Sounds very easy and strait forward process but I am having a lot of problems. It's my the first time working with RADIOSS and I'm struggling a lot with this non-linear simulations. I have problems even in the single steps:

- creating a rigid wall with a given geometry (circular, dia 200mm).
- providing the rigid wall with movement.
- Importing stress-strain curve.
- Creating the contact between the circular pad and the roll cage.
- Plotting the mentioned graphs.

So please, if anyone can help me I would appreciate a lot. I just need someone to tell me where can I find a tutorial where something similar to this is done or someone who explain me briefly how to run this simulation (guidance).

In the following link information regarding the real test can be found:

http://www.home.zonnet.nl/mfeijts/SCARB/rolli.htm

drawing 253-38 show the basic test configuration. The point 8.4 describe the loads. This is not exactly the procedure I have to follow (the circular pad in my procedure is smaller and the loads are higher) but it is a very good way to let you know my problem.

I have to follow the test in two different ways, using 3D elements and using 1D.

Cheers

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