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Probably the closest thing would be to apply a wall velocity to the moving surfaces. It won't be as accurate as actually moving the mesh (wake capturing probably won't be the same), but it might be a start. I've attached a short recording from HWCFD.
Probably the closest thing would be to apply a wall velocity to the moving surfaces. It won't be as accurate as actually moving the mesh (wake capturing probably won't be the same), but it might be a start. I've attached a short recording from HWCFD.
Probably the closest thing would be to apply a wall velocity to the moving surfaces. It won't be as accurate as actually moving the mesh (wake capturing probably won't be the same), but it might be a start. I've attached a short recording from HWCFD.