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I sent the sketch yesterday via FileTranferLink.
HI Osen,
You can do it anyway. Just apply your torque on the body which connects to the rev joint (you can use the action-reaction torque type to make it more practical). Use the original point of the rev joint to define the location of your torque and then apply the Motion (for the revolution) if you desire.
Since joints behave as a connection between entities, you cannot apply the torque directly on it. you need to apply torque on bodies connected by the joints.
@Toan NguyenThank you so much. very useful/emoticons/default_smile.png' srcset='/emoticons/smile@2x.png 2x' title=':)' width='20' />
Hi @Osen
Can you share a picture of what you want to simulate?