Applying Torque and Revolution on a U-Joint


I am working on a model simulating a universal joint under certain torque and revolution. Which tolls must i use in defining ?
(I want to U-joint to bear a certain torque. So I have to define a output torque opposit to input torque.)
Answers
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I sent the sketch yesterday via FileTranferLink.
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Hi,
You can apply torque on revolute joints which connects the parts to the ground.
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But then, i can't apply revolution. Am right ? I need simulate torque and revolution at the same time.
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HI Osen,
You can do it anyway. Just apply your torque on the body which connects to the rev joint (you can use the action-reaction torque type to make it more practical). Use the original point of the rev joint to define the location of your torque and then apply the Motion (for the revolution) if you desire.
Since joints behave as a connection between entities, you cannot apply the torque directly on it. you need to apply torque on bodies connected by the joints.
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@Toan NguyenThank you so much. very useful
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