Applying Torque and Revolution on a U-Joint

Altair Forum User
Altair Forum User
Altair Employee
edited October 2020 in Community Q&A

I am working on a model simulating a universal joint under certain torque and revolution. Which tolls must i use in defining ?

(I want to U-joint to bear a certain torque. So I have to define a output torque opposit to input torque.)

 

Answers

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited October 2018

    Hi @Osen

     

    Can you share a picture of what you want to simulate?

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited November 2018

    Hi@Prakash Pagadala

    I sent the sketch yesterday via FileTranferLink.

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited November 2018

    Hi,

     

    You can apply torque on revolute joints which connects the parts to the ground. 

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited November 2018

    But then, i can't apply revolution. Am right ? I need simulate torque and revolution at the same time.

  • Beta
    Beta New Altair Community Member
    edited November 2018

    HI Osen,

     

    You can do it anyway. Just apply your torque on the body which connects to the rev joint (you can use the action-reaction torque type to make it more practical). Use the original point of the rev joint to define the location of your torque and then apply the Motion (for the revolution) if you desire.

     

    Since joints behave as a connection between entities, you cannot apply the torque directly on it. you need to apply torque on bodies connected by the joints.

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited November 2018

    @Toan NguyenThank you so much. very useful:)/emoticons/default_smile.png' srcset='/emoticons/smile@2x.png 2x' title=':)' width='20' />