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Hi Raheem,
I don't think there is a specific reason around it, it is just a method of setting to zero used by the original author of the API code. Setting to Zero vector is probably better, depending on what CSimple3DVector initialises as.
Regards
Stephen
Thanks Stephen,
I also didn't see any different when I gave zero vector to torque.
Best Regards!
Raheem
Hi Raheem,
I don't think there is a specific reason around it, it is just a method of setting to zero used by the original author of the API code. Setting to Zero vector is probably better, depending on what CSimple3DVector initialises as.
Regards
Stephen