🎉Community Raffle - Win $25

An exclusive raffle opportunity for active members like you! Complete your profile, answer questions and get your first accepted badge to enter the raffle.
Join and Win

How to restrict particle rolling on simulation?

User: "Mohamed Abdeldayem"
Altair Community Member
Updated by Mohamed Abdeldayem

To overcome the spherical shape of particle representation, the particle rolling in simulation is restricted. how can I restrict the particle rolling in the simulation

Find more posts tagged with

Sort by:
1 - 4 of 41
    User: "PrasadAvilala"
    Altair Employee
    Updated by PrasadAvilala

    Hi Mohamed,

    You can do this in a couple of ways

    1) 2 spheres/Multisphere with an aspect ratio of 1.5, however, 2 sphere approach is much simpler and less computationally expensive comparatively.

    2) define Rolling friction to be zero or Under the physics section click particle limits and the new browser will open as shown in this you can constrain particle rotational velocity

     

    In either of the method, you should verify and take a decision that you achieved you're objective without losing accuracy or behavior

     

    image

    Thanks,

    Prasad A

    User: "Eric_Veikle"
    Altair Employee
    Updated by Eric_Veikle

    Hi Mohamed,

    You can do this in a couple of ways

    1) 2 spheres/Multisphere with an aspect ratio of 1.5, however, 2 sphere approach is much simpler and less computationally expensive comparatively.

    2) define Rolling friction to be zero or Under the physics section click particle limits and the new browser will open as shown in this you can constrain particle rotational velocity

     

    In either of the method, you should verify and take a decision that you achieved you're objective without losing accuracy or behavior

     

    image

    Thanks,

    Prasad A

    Hi Prasad,

    Great Feedback, I certainly agree with your first point!  However, for the second point if Mohamed wants to limit the rolling of the particle then the rolling friction should be set to a value other than zero.  Normally the rolling friction is a calibrated material model input parameters that is adjusted so that the bulk behavior of the virtual material is matched to the physical material.  There are two different built-in rolling friction models that can be used in EDEM; Standard Rolling Friction, or Type C Rolling Friction.  Please have  a look at the help for a description of the two models.

    Kind Regards,

    Eric

    User: "Mohamed Abdeldayem"
    Altair Community Member
    OP
    Updated by Mohamed Abdeldayem

    Hi Mohamed,

    You can do this in a couple of ways

    1) 2 spheres/Multisphere with an aspect ratio of 1.5, however, 2 sphere approach is much simpler and less computationally expensive comparatively.

    2) define Rolling friction to be zero or Under the physics section click particle limits and the new browser will open as shown in this you can constrain particle rotational velocity

     

    In either of the method, you should verify and take a decision that you achieved you're objective without losing accuracy or behavior

     

    image

    Thanks,

    Prasad A

    Thank you for your reply

    User: "PrasadAvilala"
    Altair Employee
    Updated by PrasadAvilala

    Thank you for your reply

    Hi Eric,

    Thanks for the comments.

    It was a typo, my intention is for angular velocity assign as zero in particle limits but I mentioned zero for rolling friction.

    Hi Mohammad,

    Point 2 is a special case to control the rolling friction. As Eric mentioned it may deviate calibration principle. these are certain options to control angular velocity. However, as mentioned you should verify the simulation behavior with physical behavior when exploring point 2 as an option.

    In addition, EDEM has 2 rolling friction models

    1) Standard rolling friction

    2) Type C rolling friction

    Please go through the documentation and chose the appropriate physics model.

     

     

     

    Thanks,

    Prasad A