Hexa meshing with solid map
Hi, I have a solid which I trimmed with the function solid edit to make it mappable in a way to mesh it with solid map. After I trimmed that I used the solid map but the elements in the inferfaces surfaces between the parts I created have no nodes in common. Is there a way to make them with common nodes avoiding to do an equivalence after creating the mesh?
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Use the Node Edit panel (Geometry>Edit>Nodes>Assosciate) to associate nodes to a point, line, or surface/solid face.
Hi mabefa
Doing an equivalence is the best option or you can manually replace the nodes through 1D > Replace