How can you control the amount of deformation with SurfDrape? It's doing a loose deformation, taking each object control point and doing a move transformation from the base UV to the target UV. A single span curve remains a single span curve.
How can I achieve zero deformation? I only want a move/rotate transformation on the object's local axis is moved and rotated from it's base UV to the target UV. Or a full deformation, where the objects path on the base UVs are used to interpolate a much more complex object on the target?
