Transform element to rigid during simulation?
When an element reaches a particular stress or strain, it should maintain the corresponding stress-strain values and stop absorbing anymore energy. The idea is that the element should not deform any further but maintain its current state for future. Is there any property/law that allows to do this?
Answers
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Rigid bodies can be activated or deactivated with the options /RBODY/ON and /RBODY/OFF in the Engine files. Create separate engine files for this with the required run time and use /RBODY/ON - OFF options.
The input format is :
/RBODY/ON or OFF
rigid body id
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Can I do this for tetra elements with LAW2 and P_14 property? How do I do this in HyperMesh?
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This option is for activating and deactivating rigid bodies. But I dont think this will serve your purpose ( want the elements to stop deforming and stay in its current state while other elements continue deforming).
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Alright Thank you very much George!
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