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Surface / plane intersection and move closest node of the surface to the intersection

Hello, 

i am looking for a mesh modification with TCL. Let me present my concern.

- i have a geometry i don’t want to modify.

- I want to create multiple plane at different Z location

- I want to determine closest node to the intersection surface / plane and move the nodes to this intersection following the surface curve.

does anybody has any clue to do that with HyperMesh functions ?

thanks in advance

best regards

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