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Using the Torque Controller in EDEM to account for geometry Movement.

User: "L_Wessels"
Altair Community Member

Hello,
I am fairly new to the ALTAIR software and I am currently using it for my master's thesis.
I want to couple a MotionSolve simulation with an EDEM simulation.

The EDEM simulation I want to couple with MotionSolve revolves around a geometry that travels through a field of particles with a constant velocity. i created scatches for better understanding down below.

In reality, the geometry is fixed at one point and can rotate around it if a certain torque (or force) is reached.
The force created by the particles would normally cause movement in the geometry, and in the next step, the changed position of the geometry would alter the force applied by the particles again, which in turn would create a different movement in the geometry, and so on.

I have the following idea: even if the time needed for the simulation's computation increases drastically, I first just want to know if this is theoretically possible.

Would it be possible to move the particles toward the geometry instead and apply a torque controller at the geometry's rotation point?
For example, if I set the torque controller to 1000 Nm and the torque created by the particles reaches 1200 Nm, would EDEM allow movement of the geometry around the rotation point and account for the resulting changes in forces?

And if yes, would it be possible to link the torque controller with MotionView to allow for a more complex torque function depending on the movement of the geometry?
To better understand both ideas, I have created two scetches.

Thank you very much in Advance
Sincerely
Ludger

Ideen.jpg

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    User: "GTT Adam"
    Altair Employee
    Accepted Answer

    Hi @L_Wessels,

    Based on the info in that EDEM Help Documentation page for Motion Controllers, I would interpret that as you can't have an EDEM Force AND Torque controller on certain geometry. But that would be if you wanted to develop everything inside EDEM and not co-simulate with MotionView or Twin Activate.

    Everything else you mention here seems to check out. To me, everything would be developed inside the MotionView model (CAD geometry, motion, constraints) and the EDEM coupling would allow you to fill the box with particles. This way, the development and troubleshooting can be done in isolation in MotionView very quickly before needing to co-simulate.

    Hope this helps!

    Adam Reid