May I ask if the max interaction number has an influence on the power distribution with 3D ray tracing in urban simulation in WinProp? I tried different max interaction numbers in Proman in my 3D IRT simulation, and found a little difference in the power distribution with more rays. So may I ask if the principle of power distribution in WinProp with 3D IRT is a kind of summing of power for each receiving ray? Many thanks for answering.