Hi,
I have looked through the CHertzMindlin_v_3_1.cpp, I just saw the use of tangentialoverlap in some functions, but I didn't found where it come from, it isn't in the contact information.
In my understanding, the tangentialoverlap is CSimple3Dvector(0.0,0.0,0.0) at initial, until the sliding, then the tangentialoverlap decreases or increases with tangential velocity?
Thanks