Texture positioning Evolve

Lunau
Lunau Altair Community Member
edited October 2020 in Community Q&A

Hi,

When applying a texture to a long tube I use the UV positioning and that gives a excellent result on a NURBS figure but not at all the same on a similar polynurbs figure. There is no visible texture or positioning tools. And no texture in renders except for the 'average' color of the texture. Is there a work around this or....?

Answers

  • ArjunA_22390
    ArjunA_22390
    Altair Employee
    edited November 2015

    Hi Lunau,

    I confirm that there is a bug with applying UV maps to PolyNURBS in Evolve 2015. I also confirm that it has already been fixed in 2016.

    Try to add some more edge loops and check whether the UV map works. 

     

    Thank you,

    Arjun