Texture positioning Evolve
Lunau
Altair Community Member
Hi,
When applying a texture to a long tube I use the UV positioning and that gives a excellent result on a NURBS figure but not at all the same on a similar polynurbs figure. There is no visible texture or positioning tools. And no texture in renders except for the 'average' color of the texture. Is there a work around this or....?
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Answers
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Hi Lunau,
I confirm that there is a bug with applying UV maps to PolyNURBS in Evolve 2015. I also confirm that it has already been fixed in 2016.
Try to add some more edge loops and check whether the UV map works.
Thank you,
Arjun
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