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Hi,
I noticed that for a contact force calculation in GPU CUDA, I could have access to and change the force calculated from previous models, in the following way attached. However, where could I find the same function for a CPU api?
Regards,
Qi
Hi,
On CPU, the forces are accessible within contactResults, which as you can see is not const. You can simply use:
contactResults.normalForce = CSimple3DVector{ 1,2,3 };
Cheers,
Richard
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