How to have mesh nodes at certain locations?
Hi everyone,
I'm a beginner in Hypermesh, so this may be a very basic question, but I just don't find the answer on the internet: how to generate a mesh such that you have the mesh nodes at some previously given locations?
To make it concrete, suppose I have a cylinder with two points on it (as .igs file). It looks like this after imported into Hypermesh:
And then I tried this way:
1). First, create nodes at the locations of the points:
2). Go to 2D Automesh:
And the result is that the nodes I created didn't become part of the mesh nodes.
Does anyone know how to solve this problem?
In my further work, some surfaces (but not all) should have a finer mesh. The way I do this is to choose these surfaces and a smaller element size, and click on "mesh".
Is it still possible to keep "my nodes" as the mesh nodes during this process?
I hope you could help me with this problem. Thanks a lot!
Best Answer
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hi,
if you want HM to have a node into a specific point of your geometry, you need to add a geometry point into your surface.
This can be acomplished by projecting these nodes into your surface, using geom>>point edit.
Once you have the point into your surface (it is shown as a small dot into your surf, just like some other construction points into your surface edges), then, HM will need to put a node there.
1
Answers
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hi,
if you want HM to have a node into a specific point of your geometry, you need to add a geometry point into your surface.
This can be acomplished by projecting these nodes into your surface, using geom>>point edit.
Once you have the point into your surface (it is shown as a small dot into your surf, just like some other construction points into your surface edges), then, HM will need to put a node there.
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Thanks a lot! That was really helpful.Adriano A. Koga_21884 said:hi,
if you want HM to have a node into a specific point of your geometry, you need to add a geometry point into your surface.
This can be acomplished by projecting these nodes into your surface, using geom>>point edit.
Once you have the point into your surface (it is shown as a small dot into your surf, just like some other construction points into your surface edges), then, HM will need to put a node there.
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