Is Studio M1 ready?
Apple website does not list Inspire Studion as Apple Silicon ready. Any update on this?
Answers
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We are working on support for M1 hardware, and are hopeful it will be available with the next release of Inspire Studio and Inspire Render, v2022. Unfortunately, support in the current v2021.2 will not be possible.
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Thanks for the update Darren. I come back to my topic below about communication: Could you not start a thread there in the forum about updates? Then we know when it's worthwhile considering buying new hardware.
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Darren Chilton_21533 said:
We are working on support for M1 hardware, and are hopeful it will be available with the next release of Inspire Studio and Inspire Render, v2022. Unfortunately, support in the current v2021.2 will not be possible.
Thanks Darren,
I'm currently considering moving to Altair Inspire Studio (i'm weighing up other software- Solidworks, Onshape, Creo, Fusion 360)
The hardware question is a big one for me.
Do you have any idea when in 2022 this will be available (first half /second half...)?
I need to decide whether to shift to Windows (which I really do not want to do).... & my current Macbook Pro is starting to show signs that not everything is well.
Also- Will the new mac version be restricted in functionality in any way?
Thanks,
Anthony Smith
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What's not really clear to me:
1) Is Studio not natively running but with Rosetta 2, it is possible to work with the current versionor
2) It is not opening at all on a M1 Macintosh
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OK, I answer my question myself. I bought a basic Mac mini. Inspire Studio v2021.2.1 is running like on steroids, compared to my old iMac from 2016. I only opened a big file that needed some time to load on my iMac. It opened on the Mac Mini in seconds. I will use this computer from now on. If I see any issues, I will post them here.
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Gregor Bührer said:
OK, I answer my question myself. I bought a basic Mac mini. Inspire Studio v2021.2.1 is running like on steroids, compared to my old iMac from 2016. I only opened a big file that needed some time to load on my iMac. It opened on the Mac Mini in seconds. I will use this computer from now on. If I see any issues, I will post them here.
Hi,
I have tried Inspire Studio v2021.2.1 on a new MacBook Pro (M1 Max) and it works ok. The only problem seems to be the graphics, it is too slow to be convenient (compared to my desktop PC with a NVIDIA Quadro T2000). I have understood that this is due to Apple not supporting OpenGL anymore.
Has anybody tried running Paralles + Windows on a Mac? This could be interesting until Inspire Studio (hopefully) runs natively and uses Mac's GPU.
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Has anybody tried running Paralles + Windows on a Mac? This could be interesting until Inspire Studio (hopefully) runs natively and uses Mac's GPU.
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What's the difference if Parallels or Rosetta 2 translates on am M1? Rosetta 2 is not making troubles for me.
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I think Rosetta runs older Mac programmes that are not M1 native on Mac.
Parallels is a virtual Windows running on Mac. With it you can run Windows version of Inspire Studio.
I am testing it now, will let you know the result in a while.
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Hi Ari, but Windows is not designed for the M1 chip as well, this is what I mean.
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Sure. There is a software in between and it slows things down.
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Darren Chilton_21533 said:
We are working on support for M1 hardware, and are hopeful it will be available with the next release of Inspire Studio and Inspire Render, v2022. Unfortunately, support in the current v2021.2 will not be possible.
In release notes 2022:
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Mac support will be limited to MacOS versions 10.14 (Mojave), 10.15 (Catalina), 11 (Big Sur), and 12 (Monterey)
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Mac M1 hardware will not be supported.
Hopefully this does not mean the end of Mac support...
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Ari Salonen said:
I think Rosetta runs older Mac programmes that are not M1 native on Mac.
Parallels is a virtual Windows running on Mac. With it you can run Windows version of Inspire Studio.
I am testing it now, will let you know the result in a while.
Hi,
Inspire Studio also works on Macbook M1 max and on windows 11 with parallels 17
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Ari Salonen said:
Has anybody tried running Paralles + Windows on a Mac? This could be interesting until Inspire Studio (hopefully) runs natively and uses Mac's GPU.
Replying to myself. I have tried now several configurations with running Parallels on M1 Mac. Does not work. I can open Studio but the window is black and working impossible. I suppose this is again a problem with openGL.
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