Hello,
I have currently an API creating particles upon impact with the geometry (milling chamber). However, I have noticed that on some occasions, the particle is generated on the other side of the geometry. I have tried debugging the code, but did not manage to spot any specific posX,Y or Z values that are outside of the geometry boundaries. As such, may I find out how it is determined where the particle is generated? Does the full particle have to be within the geometry or just the center of the particle? And if it is possible to generate two particles into the exact same posX,Y and Z?
Thank you.
Best Regards,
Megan