Hello,
i want to use Evolve 2015 (4940) to render some FE- model files and later on crash analysis. The new render engine is quit impressive, but i have still some open points & questions.
- imported h3d files have not understandable units (original fe-model metric, millimetes e.g. 3000mm, Evolve a lot more... (40000...250000cm))
- can i modify imported h3d files?
- can i measure at imported h3d entities? (haven't found any way to pick h3d entities, e.g. nodes, points)
- i have a lot of problems with solid elements, almost always i get shading problems (see attached files)
- it looks like normal mapping problems, is there a way to solve this problem ?
- how it is possible to adjust material parameter to differentiate between sharp and smooth edges ?
- for me the new render system is faster and easier to use, but still not compatible to the system before !?
- whats about the entities inside the model browser, e.g light sets and lights? it seems they are from the old system
- it is not the first release of Evolve 2015, why this entities are inside the browser until today??
Best Regards,
Mario
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