Hi Everyone,
I have a bit of an ambiguity in mind, regarding calculation of equivalent radius (R*) for two interacting particles with radii R1 and R2 respectively. For instance, in carrying out calculations for Hertz-Mindlin force, we use:
double equivRadius(const NCalcForceTypesV3_0_0::SDiscreteElement & element1, const NCalcForceTypesV3_0_0::SDiscreteElement & element2)
{
return (element1.physicalRadius * element2.physicalRadius) / (element1.physicalRadius + element2.physicalRadius);
}
This calculation would halve the 'equivalent radius' of the particles having same radius (R1 = R2):
R* = R1R2/(R1+R2) = R1R1/(R1+R1) = R1^2/(2R1) = 0.5R1
In some literatures, I have also seen a factor of 2 being used to evaluate the equivalent radius, i.e., R* = 2R1R2/(R1+R2).
Can someone please help clarify this?
Thank you.
Best regards,
MQ