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Rendering for VR

User: "BrettL"
Altair Community Member
Updated by BrettL

I was just wondering if there's any way to do panoramic / stereo rendering for VR applications in Evolve 2016?

I found this help topic for creating Quicktime panoramic VR movies in 2014 but can't seem to find any similar options in 2016:

http://www.solidthinking.com/tutorials/2014-tutorials/mac/help/quicktime_vr_movies.htm

Any help would be much appreciated...

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    User: "ArjunA_22390"
    Altair Employee
    Updated by ArjunA_22390

    Hi BrettL,

    I am afraid this feature is not available in the newer versions of Evolve. You can only render individual frames in 360 panorama. I will talk to the development team and see if this is something pre existing and can be exposed in the settings.

     

    User: "BrettL"
    Altair Community Member
    OP
    Updated by BrettL

    Thanks Arjun, would be good to see it as a feature in the latest version given it was there previously. 

    I've found a bit of a workaround by uploading models to Sketchfab, which has a VR viewing mode, but this has raised another issue. If I apply materials/textures to a model in Evolve, is there any format that I can export in that will maintain those materials? If I export .3ds there's no materials at all. If I export .obj, it creates a .mtl file but each material in the file has the same name,  same properties, and if I import that .obj into any program (including Evolve), there's no materials.

    Any tricks to get materials into other formats??

    User: "ArjunA_22390"
    Altair Employee
    Updated by ArjunA_22390

    Looking at it right now. I will have to investigate a bit. If there is a bug, I will update here and when you can expect a fix.