Honeycomb material

Altair Forum User
Altair Forum User
Altair Employee
edited October 2020 in Community Q&A

Hi,

I would like to generate a honeycomb material map in ST do you know how I can achieve a realistic output without model it in 3D?

thanks

Answers

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited April 2011

    Here is a material I just created using an image I found on the web and generating a bump mup from it trough image editing.

    Then I put them on an object in sT and I played a bit with the shaders.

    The result can be improved a lot by just playing a bit more but it is a good starting point.

    Open the sT file and you will see how I did it just looking at the shading panel.

    In order to use the textures I provided, just put them in a new folder named 'HoneyComb' you have to create inside the 'Textures' folder and then sT will find them.