Honeycomb material
Altair Forum User
Altair Employee
Hi,
I would like to generate a honeycomb material map in ST do you know how I can achieve a realistic output without model it in 3D?
thanks
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Answers
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Here is a material I just created using an image I found on the web and generating a bump mup from it trough image editing.
Then I put them on an object in sT and I played a bit with the shaders.
The result can be improved a lot by just playing a bit more but it is a good starting point.
Open the sT file and you will see how I did it just looking at the shading panel.
In order to use the textures I provided, just put them in a new folder named 'HoneyComb' you have to create inside the 'Textures' folder and then sT will find them.
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