I installed a demo of Evolve 2015 and the addition of the new poly-mesh modeling tools are great. Very powerful with its integration with the other solid tools and functions. I see these new functions as a very serious competitor to the Rhino/T-Splines workflow that I use for CAD character creation and in some ways, at least, surpasses it. I'll have to keep playing around with it.
Another workflow that I've been experimenting with is the Rhino/T-Splines/ZBrush combination. Sculpting in ZBrush and exporting ZRemeshed models to be converted to NURBS when brought back into Rhino with T-Splines. I had to try out the potential of this in Evolve 2015 and it works very well. I'll attach a few images of the ZBRush sculpt, brought into Evolve and converted to NURBS and rendered using the Keyshot plug-in. Very nice!
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