You can think of me as a super serious hobbyist work does machining on his own CNC machine in the garage. I have many years of machining experience but do not work in that industry.
Evolve popped up recently in a Google search that I did so I started to evaluate it. I've been looking for a new CAD package to compliment my CAM software and Evolve looks very promising. Having a native Macintosh version is a priority.
I use many CAD packages in the past and I'm looking to get away from Vectorworks/AutoCAD into something more... flexible and creative. That said, I have to deal with old designs that need to be converted from blue prints. I also do a fair amount of 2.5D work (cutting pockets and profiles of various parameters in sheets of materials). Real 3D work is also part of my repertoire.
I've been playing with Evolve for many hours now and have gone though the available training materials. I'm more than willing - and able - to learn new ways to do things... but I seem to be missing how to do what I would expect to easy things in a CAD package.
I will give a few very simplified examples as illustration.
A) Make a circle. Make another circle, one that doesn't overlap with the first.
Is there a way to easily draw a line connecting the centers of the two circles?
/emoticons/default_cool.png' alt='B)'> Make a rectangle. Use the circle tool in diameter mode to put two circles on the ends. The circumference of the composite
object now looks like a racetrack.
How does one perform a boolean union of the three objects? I want to obtain the racetrack outline so that I can extrude or
trim with it.
C) Make a rectangle. Make a smaller one inside it.
Are there tools to center the smaller rectangle within the large one? Center right/left? Top/bottom? Both?
My gut feeling is there is a real winner of a CAD package here but I need some questions answered so I can make a proper evaluation.
Thanks for any answers,
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