Animation not using materials

Altair Forum User
Altair Forum User
Altair Employee
edited October 2020 in Community Q&A

I have finally gotten around to working with the animations feature in Evolve 2016, and now that i have created one, the object is not rendering with the selected materials.

The first frame is rendering correctly, but all objects that move in the following frames lose their materials, and render completely black. Anyone know what i am doing wrong?

I am using Evolve 2016.2 6160 on an 2013 imac.

 

thanks,

tmac

 

 

Answers

  • ArjunA_22390
    ArjunA_22390
    Altair Employee
    edited January 2017

    We have noticed some inconsistency with brushed materials and animation. Can you please give me the material properties? You can grab a screenshot after selecting the object and paste it here if its easier.

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited January 2017

    I have attached the video and screenshots of the materials that don't seem to show up after the first frame.

    There are no advanced settings or coatings used for these materials.

    <?xml version="1.0" encoding="UTF-8"?>Screen Shot 2017-01-04 at 9.20.39 AM.jpg

    <?xml version="1.0" encoding="UTF-8"?>Screen Shot 2017-01-04 at 9.20.11 AM.jpg

    Unable to find an attachment - read this blog

  • ArjunA_22390
    ArjunA_22390
    Altair Employee
    edited January 2017

    tmac,

    I checked on the latest release version 2017.7305 and the material are hanging on after the first frame of the animation. Can you please try downloading the new build and use the same file?