Animation not using materials
I have finally gotten around to working with the animations feature in Evolve 2016, and now that i have created one, the object is not rendering with the selected materials.
The first frame is rendering correctly, but all objects that move in the following frames lose their materials, and render completely black. Anyone know what i am doing wrong?
I am using Evolve 2016.2 6160 on an 2013 imac.
thanks,
tmac
Answers
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We have noticed some inconsistency with brushed materials and animation. Can you please give me the material properties? You can grab a screenshot after selecting the object and paste it here if its easier.
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tmac,
I checked on the latest release version 2017.7305 and the material are hanging on after the first frame of the animation. Can you please try downloading the new build and use the same file?
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