A space for simulation related technical resources and discussions.
S-FRAME's steel design tool (Also known as S-STEEL) is constantly updated; it is now possible to execute code checks and design all types of steel structures with the AISC 360-2022 building code as you can see below
In this video, the steps to create a 2D project, starting from geometry to the complete setup of the Magnetostatic simulation, is described.
PollEx 2023 is available with a long list of new features, corrections, and improvements. Let's have a look at the key features of Altair PollEx 2023! * The PCB menus have been reorganized to provide better clarity. Figure 1. PCB menu reorganization * * The Technical Cleanliness feature has been enhanced to export analysis…
Many long-time PSIM users still hold the legacy licenses. The legacy licenses which will sooner or later be integrated/transferred into Altair licensing system. Before this is done, many PSIM users still have to install new PSIM versions with legacy licenses. The installation guides for PSIM2022 and PSIM2023 contains only…
Altair PollEx and Electrostatic Discharge PollEx Design for Electrical (DFE) and Logic Design for Electrical (LDFE) are great tools when looking for design flaws or anticipating them. Their main purpose is to translate design conventions and accumulated knowledge to detect issues related to Signal Integrity, Power…
S-TIMBER tutorial #10 explains how to apply loads to our timber structure in the previously defined load cases needed to perform a structural analysis.
S-TIMBER tutorial # 8 shows how to setup folders that will organize the timber structure to enable faster and efficient model management.
S-TIMBER Tutorial #7 describes how to define 2D surfaces (panels) that can be used to represent walls, floors and more.
S-TIMBER tutorial 6 explains how to apply timber section, and material properties to a 3D structure.
Part 5 of the S-TIMBER tutorial series demonstrations shows how connect our vertical columns with timber beams to form a 3D timber frame. Topics covered: * Using grids define beams, and clone across floors * Creating Beams, their section properties, offsets, and end-connectivity * Deleting Beams * Beam Sections, and…
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