🎉Community Raffle - Win $25

An exclusive raffle opportunity for active members like you! Complete your profile, answer questions and get your first accepted badge to enter the raffle.
Join and Win

How to mesh a sphere in Hypermesh

User: "Altair Forum User"
Altair Employee
Updated by Altair Forum User

Hello everybody,

 

I'm currently encountering problems to mesh a sphere in Hypermesh. In fact, I manage to mesh in 2D its shape, but I cannot mesh the inside of the sphere in 3D. Or at least it doesn't give me the good result by using the following tools 'drag' or 'spin', and I don't know which other tool I have to use..

Can someone help me to work this thing out? You can find the model attached.

Thanks a lot,

 

Guerric Pommier

Unable to find an attachment - read this blog

Find more posts tagged with

Sort by:
1 - 5 of 51
    User: "Rahul Rajan_21763"
    New Altair Community Member
    Updated by Rahul Rajan_21763

     

    User: "Simon Križnik"
    Altair Community Member
    Updated by Simon Križnik

    never mind as @Rahul R already posted the same video

    User: "Altair Forum User"
    Altair Employee
    OP
    Updated by Altair Forum User

    Hi @Rahul R,

     

    Thank you for your answer. I already saw this video but as I didn't start like that, I wanted to know wether it is possible to mesh the whole sphere with my method (I started by meshing the shape in 2D and then wanted to drag it toward the inside) or not.

    But thank you, and I am gonna try your method.

     

    Guerric

     

    User: "QuyNguyenDai"
    Altair Community Member
    Updated by QuyNguyenDai

    If you start with 2D external meshing, you can 'fill' to get solid mesh. But in this cas, you get something like TET elements.

     

    User: "Burner2k"
    Altair Community Member
    Updated by Burner2k

    RahulR,

    Thanks for posting this video.  Provides a good & innovative alternative way of accomplishing a hex mesh of a sphere.

     

    What is the difference between trimming of a solid by 'Bounding Lines' vs 'Sweep Lines'? In your video, @ around 8:35, you use bounding lines option to trim a solid. Could the same result be accomplished by using 'sweep lines' but with instead of 'sweep all', selecting vector distance N1-N2?