🎉Community Raffle - Win $25

An exclusive raffle opportunity for active members like you! Complete your profile, answer questions and get your first accepted badge to enter the raffle.
Join and Win

rigid body simulation

rea2User: "rea2"
Altair Community Member
Updated by rea2

I am trying to perform a simulation on rigid bodies in hypermesh using radioss as a solver, but the solver shows a very high nodal time step and does not compute the solution. 

Is there a way to assign the nodal time step in hypermesh beforehand? 

Find more posts tagged with

Sort by:
1 - 4 of 41
    Pranav HariUser: "Pranav Hari"
    Altair Community Member
    Updated by Pranav Hari

    Hi rea2

     

    You can use /DT/NODA/CST which add mass on the node when time step drops 

     

    Refer the e-book (page 261 onwards) for more details regarding time step control

    https://altairuniversity.com/free-ebooks-2/free-ebook-crash-analysis-with-radioss-a-study-guide/

    rea2User: "rea2"
    Altair Community Member
    OP
    Updated by rea2

    thanks for the reply pranav,

    but i would like to restate my question once again, I have only rigid bodies in my simulation and i am applying some forces on it ....but i am getting very high nodal time step and the simulation does not run for the specified time of 15 ms. I have 4-5 rigid bodies with possible penetrations and no contact defined between each other.

    regards,

     

     

     

    snip1.PNG.e329b2c55ccaee2ebca5129c2b6d9e8a.PNG

    pratUser: "prat"
    Altair Community Member
    Updated by prat

    hi pranav and rea2

    is it possible to have only the rigid bodies in your simulation run in radioss? Won't it create a very high nodal time step due to the infinite stiffness of the rigid body?

    And if that is the case is there a way to overcome this?

    @rea2

     

    If a model has only rigid bodies then Radioss will terminate on first cycle. Include a deformable element in your model (it will control the timestep) as a workaround.

     

    @prat

     

    Rigid bodies generally have timestep much higher than other finite elements so it is computationally efficient way to simulate components with negligible deformations.