Brick Mesh
Hi!
I try to achieve this mesh:
and my current mesh looks like this:
What method allows me to do so? Is it for example possible to create a circle, mesh this one and morph it to the shape and the outline of my surface?
Thanks in advance for any help!
Best, J
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Thanks for the answer! The problem is the following. I want to have a solid cylinder in the center. This is easy done by creating and meshing a circle and projecting it on the upper and lower surface and 'solid map>linear solid'-meshing it. However, I'm not able to create the remaining surface of the upper and lower plate with the same amount of elements so that I can use again solid map>linear solid to create the brick mesh (see image: ). This is where I stuck.
Yes, I'd know how to do that. But I don't know how I can achieve this matching mesh since my surfaces aren't equally shaped. File is attached.
Try method 'Solid map' if you want hex meshing.