Brick Mesh

Altair Forum User
Altair Forum User
Altair Employee
edited October 2020 in Community Q&A

Hi! 

 

I try to achieve this mesh: 

 

and my current mesh looks like this: 

 

 

What method allows me to do so? Is it for example possible to create a circle, mesh this one and morph it to the shape and the outline of my surface? 

 

Thanks in advance for any help! 

Best, J

Unable to find an attachment - read this blog

Tagged:

Answers

  • Q.Nguyen-Dai
    Q.Nguyen-Dai Altair Community Member
    edited June 2017

    Try method 'Solid map' if you want hex meshing.

     

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited June 2017

    Thanks for the answer! The problem is the following. I want to have a solid cylinder in the center. This is easy done by creating and meshing a circle and projecting it on the upper and lower surface and 'solid map>linear solid'-meshing it. However, I'm not able to create the remaining surface of the upper and lower plate with the same amount of elements so that I can use again solid map>linear solid to create the brick mesh (see image: ). This is where I stuck. 

    Unable to find an attachment - read this blog

  • Rahul Rajan_21763
    Rahul Rajan_21763 New Altair Community Member
    edited June 2017

    You can also try with linear solid option where prerequisite is to have matching mesh on the top and bottom surface. If possible share.HM file.

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited November 2020

    Yes, I'd know how to do that. But I don't know how I can achieve this matching mesh since my surfaces aren't equally shaped. File is attached. 

    Unable to find an attachment - read this blog

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited June 2017

    Is this not possible?

  • Rahul Rajan_21763
    Rahul Rajan_21763 New Altair Community Member
    edited June 2017

    You must have matching mesh on both face to use linear solid.Morphing technique should work but you should have proper geometry for same. 

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited June 2017

    Thanks Rahul! Could you please elaborate this a little more? The upper and lower surface are given by the shape of the vertebra (I can not control this). How can I achieve the same mesh?

  • Q.Nguyen-Dai
    Q.Nguyen-Dai Altair Community Member
    edited June 2017

    No automatic way to do that; IMHO.

    Make upper mesh. Project to lower surface and then make some manual corrections in order to fit mesh => equivalent nodes.