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Brick Mesh

User: "Altair Forum User"
Altair Employee
Updated by Altair Forum User

Hi! 

 

I try to achieve this mesh: 

 

and my current mesh looks like this: 

 

 

What method allows me to do so? Is it for example possible to create a circle, mesh this one and morph it to the shape and the outline of my surface? 

 

Thanks in advance for any help! 

Best, J

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    User: "QuyNguyenDai"
    Altair Community Member
    Updated by QuyNguyenDai

    Try method 'Solid map' if you want hex meshing.

     

    User: "Altair Forum User"
    Altair Employee
    OP
    Updated by Altair Forum User

    Thanks for the answer! The problem is the following. I want to have a solid cylinder in the center. This is easy done by creating and meshing a circle and projecting it on the upper and lower surface and 'solid map>linear solid'-meshing it. However, I'm not able to create the remaining surface of the upper and lower plate with the same amount of elements so that I can use again solid map>linear solid to create the brick mesh (see image: ). This is where I stuck. 

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    User: "Rahul Rajan_21763"
    New Altair Community Member
    Updated by Rahul Rajan_21763

    You can also try with linear solid option where prerequisite is to have matching mesh on the top and bottom surface. If possible share.HM file.

    User: "Altair Forum User"
    Altair Employee
    OP
    Updated by Altair Forum User

    Yes, I'd know how to do that. But I don't know how I can achieve this matching mesh since my surfaces aren't equally shaped. File is attached. 

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    User: "Altair Forum User"
    Altair Employee
    OP
    Updated by Altair Forum User

    Is this not possible?

    User: "Rahul Rajan_21763"
    New Altair Community Member
    Updated by Rahul Rajan_21763

    You must have matching mesh on both face to use linear solid.Morphing technique should work but you should have proper geometry for same. 

    User: "Altair Forum User"
    Altair Employee
    OP
    Updated by Altair Forum User

    Thanks Rahul! Could you please elaborate this a little more? The upper and lower surface are given by the shape of the vertebra (I can not control this). How can I achieve the same mesh?

    User: "QuyNguyenDai"
    Altair Community Member
    Updated by QuyNguyenDai

    No automatic way to do that; IMHO.

    Make upper mesh. Project to lower surface and then make some manual corrections in order to fit mesh => equivalent nodes.