I have gradually built the model according to the case of MV-1029, using PointToDeformableSurfaceContact for contact, but the ball and deformable surface seem to have no contact and have penetrated directly; Later on, I changed it to 3D contact and chose the contact between the ball and the deformable surface. However, the actual contact was between the ball and the CMS super unit, and the deformation shape was overall, which did not quite match the deformation animation in the official video. What are the reasons for this? How to solve it?