Ground reflections in WinProp are very confusing to me. How can ground-reflected paths be obtained in Indoor and Urban scenarios?
For example, when I define a horizontal plane, only the direct path appears. Horizontal planes seem to behave differently from the vertical faces of buildings—do they not participate in the ray-tracing calculations?
In the 2025 version, I found that ground reflection can be enabled separately in IRT mode, but ground-reflected paths still do not appear. There is also an option related to an angle, but I do not understand its meaning.
In addition, it seems that Urban scenarios cannot use SRT mode and can only use IRT. Why is this the case?