I would like to obtain the resultant force (total force vector) acting on a specific body in my MotionSolve simulation. I’m not interested in the contact forces individually, but rather the net force applied to the body from all interactions (contacts, joints, gravity, etc.).
I created an output request of type Force with Subtype = Entity and selected the body and global frame, but I want to confirm if this is the correct way.
Could you tell me if this method is correct, or if there’s a better way to extract this total force?