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Hello everyone,
Is there any guideline as to how to mesh complex parts (e.g. engine block) which are not easily mappable? is there a procedure which will make it easy?
Regards,
Bharat
Hello everyone, Is there any guideline as to how to mesh complex parts (e.g. engine block) which are not easily mappable? is there a procedure which will make it easy? Regards, Bharat
For complex geometry, hexa mesh maybe can not done.
The working procedure is rather simple:
Original Part => Split => Got splitted parts
Foreach splitted part {
If 'Mappable' then
OK
Else
Split & Check again
Endif
}
If you got unmappable part at the end, you can not do hexmesh with your initial part.
Hello Nguyen,
Thanks for the tip.
I guess i have a difficult task in hand.
Here're some ideas:
Thanks and regards