Get coordinates of an imprinted point, or catch intersection error in Lua
I am using FEKO 2024.1, Legacy.
I would like to use Lua to do some extra processing on my model in CADFEKO. In a Lua script, I would like to "imprint" a point on my object (easily done), and then retrieve the coordinates of the imprinted point. I can get these coordinates by clicking on the imprinted point in the UI, but I don't see any way to get them in Lua.
Alternately, in a Lua script, I would like to take the intersection of one object with another, and take different actions depending on whether the intersection operation is "successful" or not. Doing the intersection in Lua is easy, but I can't find a way to come back to the Lua script when the intersection fails (produces no object) - FEKO just stops with an error message. The usual Lua error handling (pcall) doesn't work.
A way to either get imprinted point coordinates or catch an intersection operation error in Lua would be greatly appreciated.
Thanks,
Pam