FEKO Rough Surface Simulations
COLEHARLOW12
Altair Community Member
Hi everyone,
I am working on doing scattering simulations in Altair FEKO, currently the object that i am using are large enough that I am using a Physical-Optics Solution with Full Ray Tracing. What I am trying to do currently is make the surface of my objects rough so that the incoming waves will be scattered in all directions. Currently I am just working with a sphere, but I want to add roughness to this surface. If any would could tell me how this can be done in FEKO I would be very appreciative.
Thank You,
Cole Harlow
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