Splitting Surfaces with Multiple Nodes Question

User: "Burner2k"
Altair Community Member
Updated by Burner2k

Hi,

I have a surface as shown below where I have created nodes where I want to split the surface. The desired output is such that the vertices of the quad from split lies on the nodes.

01.PNG.5ad2be769bc9db2b9af9ea0dc31f780f.PNG

 

So I tried splitting the surfaces using Multiple Nodes option as shown below:

 

<?xml version="1.0" encoding="UTF-8"?>02.thumb.PNG.e35444af5e27b8c0ebfc0326123f9d6f.PNG

 

But the resulting output is as follows:

 

03.PNG.94ed72787d31b866a46b434ab11c63e8.PNG

 

Totally not what I am expecting. Is there anyway I can get the surfaces to split like how it is on the extreme right? Rectangles or quads only with vertices lying on nodes? Hopefully it should be done in one execution rather than multiple ones like I am having to do.

 

Thanks...

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    User: "tinh"
    Altair Community Member
    Updated by tinh

    Unfortunately, you have to do it in several times. Try split surf with plane

    User: "QuyNguyenDai"
    Altair Community Member
    Updated by QuyNguyenDai

    @Burner2k When you do 'split by nodes', I think that HM will create a spline curve based on nodes and then split surface by this curve (try with 3~4 nodes to see).