Splitting Surfaces with Multiple Nodes Question

Burner2k
Burner2k Altair Community Member
edited October 2020 in Community Q&A

Hi,

I have a surface as shown below where I have created nodes where I want to split the surface. The desired output is such that the vertices of the quad from split lies on the nodes.

01.PNG.5ad2be769bc9db2b9af9ea0dc31f780f.PNG

 

So I tried splitting the surfaces using Multiple Nodes option as shown below:

 

<?xml version="1.0" encoding="UTF-8"?>02.thumb.PNG.e35444af5e27b8c0ebfc0326123f9d6f.PNG

 

But the resulting output is as follows:

 

03.PNG.94ed72787d31b866a46b434ab11c63e8.PNG

 

Totally not what I am expecting. Is there anyway I can get the surfaces to split like how it is on the extreme right? Rectangles or quads only with vertices lying on nodes? Hopefully it should be done in one execution rather than multiple ones like I am having to do.

 

Thanks...

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Answers

  • tinh
    tinh Altair Community Member
    edited September 2017

    Unfortunately, you have to do it in several times. Try split surf with plane

  • Q.Nguyen-Dai
    Q.Nguyen-Dai Altair Community Member
    edited September 2017

    @Burner2k When you do 'split by nodes', I think that HM will create a spline curve based on nodes and then split surface by this curve (try with 3~4 nodes to see).