How to save a mesh with *.msh format ?
Hello,
I created a 2D mesh on Hypermesh. I would like to save it as an msh file (a format that it is compatible with Gmsh). However, *.msh doesn't seem to be included in the list of possible formats. Does anybody know how I can do that ?
Thanks in advance for your answer.
Jean de Rauglaudre
Answers
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from the release notes, gmsh supports importing on Nastrand bdf file, since 2007.
You can just export in Nastran template and import it in GMSH.
2.0.0 (Feb 5, 2007): new geometry and mesh databases, with support for STEP and IGES import via OpenCASCADE; complete rewrite of geometry and mesh drawing code; complete rewrite of mesh I/O layer (with new native binary MSH format and support for import/export of I-deas UNV, Nastran BDF, STL, Medit MESH and VRML 1.0 files); added support for incomplete second order elements; new 2D and 3D meshing algorithms; improved integration of Netgen and TetGen algorithms; removed anisotropic meshing algorithm (as well as attractors); removed explicit region number specification in extrusions; option changes in the graphical interface are now applied instantaneously; added support for offscreen rendering using OSMesa; added support for SVG output; added string labels for Physical entities; lots of other improvements all over the place.
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Hypermesh is Open system (yes! that why I love it). All you need is to write a customized FE output template for your output.
Have a look at the online help on this point.
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Altair Forum User said:
from the release notes, gmsh supports importing on Nastrand bdf file, since 2007.
You can just export in Nastran template and import it in GMSH.
2.0.0 (Feb 5, 2007): new geometry and mesh databases, with support for STEP and IGES import via OpenCASCADE; complete rewrite of geometry and mesh drawing code; complete rewrite of mesh I/O layer (with new native binary MSH format and support for import/export of I-deas UNV, Nastran BDF, STL, Medit MESH and VRML 1.0 files); added support for incomplete second order elements; new 2D and 3D meshing algorithms; improved integration of Netgen and TetGen algorithms; removed anisotropic meshing algorithm (as well as attractors); removed explicit region number specification in extrusions; option changes in the graphical interface are now applied instantaneously; added support for offscreen rendering using OSMesa; added support for SVG output; added string labels for Physical entities; lots of other improvements all over the place.
Thankyou very much for your answer. It was really useful.
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