HyperMorph
Hi there! I would like to morph one 3D shape into another to assess deformation. I have done this by making a surface mesh out of one shape and morphing it onto the surface of the other. I would now like to extract data on how far the nodes moved in the x,y, and z directions (I really only need max, min and average motion of the nodes). Any tips on how to do this? A detailed explanation would be useful.
Do I need to set up a local/global domain to extract information?
Another question, I have linear elastic material properties that I could assign to each shape. Would this alter the effect of morphing - or does the morphing algorithm ignore these properties?
Hi Nicole,
Kindly look at the attached video which shows how to do morphing. First domain is created, then 'map to geom' option is used.