HyperMorph
Hi there! I would like to morph one 3D shape into another to assess deformation. I have done this by making a surface mesh out of one shape and morphing it onto the surface of the other. I would now like to extract data on how far the nodes moved in the x,y, and z directions (I really only need max, min and average motion of the nodes). Any tips on how to do this? A detailed explanation would be useful.
Do I need to set up a local/global domain to extract information?
Another question, I have linear elastic material properties that I could assign to each shape. Would this alter the effect of morphing - or does the morphing algorithm ignore these properties?
Answers
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Hi Nicole,
Kindly look at the attached video which shows how to do morphing. First domain is created, then 'map to geom' option is used.
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Hi Koushik,
I have already done the steps in this video. Now I want to assess how much the mesh needed to translate in x y and z directions. Do you know how to extract this information?
Thanks.
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