Hi there! I would like to morph one 3D shape into another to assess deformation. I have done this by making a surface mesh out of one shape and morphing it onto the surface of the other. I would now like to extract data on how far the nodes moved in the x,y, and z directions (I really only need max, min and average motion of the nodes). Any tips on how to do this? A detailed explanation would be useful.
Do I need to set up a local/global domain to extract information?
Another question, I have linear elastic material properties that I could assign to each shape. Would this alter the effect of morphing - or does the morphing algorithm ignore these properties?