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I don't have an exiting script but if you do it often it might be worth it to write your own.
You could loop through each line, get the intersection points (*nodecreateatintersection) then loop through each intersection point and create elements (*createentity) between the appropriate nodes. Maybe test direction and distance to get the appropriate nodes? Just some initial thoughts.
I don't have an exiting script but if you do it often it might be worth it to write your own.
You could loop through each line, get the intersection points (*nodecreateatintersection) then loop through each intersection point and create elements (*createentity) between the appropriate nodes. Maybe test direction and distance to get the appropriate nodes? Just some initial thoughts.