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Question from KQ:
Dear,
I have a 3d mesh problem, I already referred to some example and clip but did not image how to do. Please give a suggest
<?xml version="1.0" encoding="UTF-8"?>
Hi,
For hex-penta meshing, basic approach is to divide comp into mappable regions
looking for primitive geometry portions, and find intersection between them,
if you can mesh the intersection portions similar to meshing primitive geom blocks => the divisions are mappable
in your case, mappable regions look like:
sample mesh:
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