I am in a situation where I Import a 3D surface geometry (closed) and do a 2D mesh on it. I move on to create a 3D mesh from a the 2D mesh. I delete the 3D mesh because my property is 3D.
Now I go on to make a few connection using nodes and create some spiders.
If I now want to change the geometry (mostly extend the geometry, that is leave the original meshed and add some more area to mesh [Think of it as adding design space for optimization]) is there a way for me to go back to the 2D mesh that is associated with the geometry so that I can make changes to it and later percolate that into the 3D mesh? I their the 'faces' option but that firstly does not create a closed geometry and secondly it is not associated with the geometry, so I can't really create 2D mesh out of it.
If I use the 2D mesh again options that nodes of the spiders and other connections (such as contacts) are not maintained.
I feel like there is an easy solution to this that I am not able to figure.