RIgid body imposed velocity
Hi.
I've tried to build rigid body and the extra nodes.
The rigid body is placed CG of a car.
The extra nodes are placed in several nodes on fixed position of a seat inside a car.
I make imposed velocity, with its rigidbody, x translation (in my case translate backward), and LCID i integrate from acceleration-time history. I try to crash the seat into the box.
However, when i look the result animations, only rigid body and the extra nodes moved instead of the whole seat
Could i move the whole seat by only create imposed velocity of rigid body?
Thank you for your help.
Attached the model of the seat picture
Answers
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Hi,
How is the rigid body and the seat/box?
When you say extra nodes, does they posses any mass or are they just temporary nodes?
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Hi Prakash,
The extra nodes are rigid body's node representative, so these have mass as many as the rigid body.
I assume the rigid body is car CG.
I've been fixing the problem by add termination time, and the result : all body moved after the extra nodes have moved.
And found new problem, the structure which i put the extra nodes made other structure to be buckled. I presume that the rigid body mass is too high (1000kg).
Then i reduced the mass, it didn't solve the problem.
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Hi everyone,
I ve also added floor for the seats and nothing changed.
The component was duplicated when i tried to move it rearward by imposed velocity.
are there any way to turn off the duplicated component as it moved with rigid body imposed velocity?
Thank you
Kay
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