Edit Single Obj in Replicate Output
After using the Replicate command, there is a single object in the World Browser that contains all of the copies. I can use Edit Points Mode to transform any of the copies' control points, but how do I transform a whole copy without breaking the construction tree? Sometimes I need to scale, rotate or nudge an object.
Answers
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To transform the shape all copies of the replicate, you have edit the source object. To translate, move or scale the replicate copies, do the following:
- Select the replicate object
- Hit enter
- You will notice two pivots- replicate pivot and source pivot.
- Select the source pivot and you can apply translate, rotate and scale transformations on the replicate pivot.
Hope this was helpful.
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In this scenario, 29 of the children are perfect, but one is askew and needs to be rotated. Its center was a moment before a sharp increase in curvature.
In Edit Points, is there a way to select one point, then automatically grab all of it's points? Editing a child's points works just fine, but I can't grab all of them by hand because the neighboring children (who also have their points on) are too close.
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Can you post a picture or the file here for me to understand more clearly as to what is going on?
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Replicate orients the child object to the mathematically (but not aesthetically) correct curve normal given the obj's center. It is a moment before a rapid curvature change.
I can edit the child object's points to rotate and translate to the aesthetically correct position.
With more complex geometry, it's hard to grab all of the points for a single child object. The neighboring points are included with a window selection. I'd rather be able to select sub objs in a child objs collections. Either that, or grab all points based on 1 would suffice.
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Eric,
I understand this scenario very well now. Thanks for posting the images. I will definitely discuss this issue with our development team.
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